TYRANNY OF DRAGONS
The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.
Most D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.
CREATING A CHARACTER
Character creation is easy in the D&D Adventurers League. Check out the D&D Adventurers League Player’s Guide or Quickstart Guide for more information. Otherwise, follow these steps.
Choose a story origin. Story origins (like Tyranny of Dragons) determine what rulebooks you can use to create your character. You’re always able to use the basic rules and the Player’s Handbook, regardless of story origin choice.
Choose a race.
Choose a class.
Determine ability scores. You don’t roll for ability scores; instead use either the standard set (15, 14, 13, 12, 10, 8) or customize your scores as listed in the Player’s Handbook.
Describe your character. Pick your character’s name, alignment, ideals, bonds, flaws, background, and faction. You can’t play a character of neutral evil or chaotic evil alignment, and lawful evil alignment is restricted to certain factions.
Choose equipment. You can either take starting equipment for your class and background, or take maximum gold pieces for your class and buy your gear.
THE FIVE FACTIONS
One exciting element of D&D Adventurers League game is the opportunity for your character to become a member of a faction – a power group within the Forgotten Realms that seeks to further its own aims while still opposing the destructive forces that threaten the land. As you progress in your adventuring career, you earn renown from your faction and gain ranks within it, offering additional benefits and aid as you help to further your faction’s aims.
The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers. Their goals include:
- Gather information throughout Faerûn
- Promote fairness and equality by covert means
- Thwart tyrants and leaders/governments/organizations that grow too powerful
- Aid the weak, poor and oppressed
The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilant, and zealous. Clerics, monks, and paladins of good (and often lawful good) alignments are commonly drawn to Order of the Gauntlet. Their goals include:
- Be armed and vigilant against evil
- Identify evil threats such as secretive power groups and inherently evil creatures
- Enforce justice
- Enact retribution against evil actions – do not strike preemptively
The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, hardy, and reclusive. Barbarians, druids, and rangers of good and/or neutral alignments are commonly drawn to the Emerald Enclave. Their goals include:
- Restore and preserve the natural order
- Destroy all that is unnatural
- Keep the elemental forces of the world in check
- Keep civilization and the wilderness from destroying each other
The Lords’ Alliance is a loose alliance of established political powers concerned with mutual security and properity. The organization is aggressive, militant, and political. Fighters and sorcerers of lawful and/or neutral alignments are commonly drawn to the Lords’ Alliance. Their goals include:
- Ensure the safety and prosperity of cities and other settlements of Faerûn
- Maintain a strong coalition against the forces of disorder
- Proactively eliminate threats to the established powers
- Bring honor and glory to one’s leaders and one’s homeland
The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power throughout the Realms. The organization is ambitious, opportunistic, and meritocratic. Rogues and warlocks of neutral and/or evil alignments are commonly drawn to the Zhentarim. Their goals include:
- Amass wealth
- Look for opportunities to seize power
- Gain influence over important people and organizations
- Dominate Faerûn